翻译|使用教程|编辑:黄竹雯|2018-10-24 14:07:41.000|阅读 264 次
概述:本教程整理了VectorDraw 最常见问题,教程整理的很齐全,非常适合新手学习,希望对大家有一定的帮助!
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VectorDraw Developer Framework(VDF)是一个用于应用程序可视化的图形引擎库。有了VDF提供的功能,您可以轻松地创建、编辑、管理、输出、输入和打印2D和3D图形文件。该库还支持许多矢量和栅格输入和输出格式,包括本地PDF和SVG导出。
【VectorDraw Developer Framework最新版下载】
VectorDraw web library (javascript)是一个矢量图形库。VectorDraw web library (javascript)不仅能打开CAD图纸,而且能显示任何支持HTML5标准平台上的通用矢量对象,如Windows,安卓,iOS和Linux。无需任何安装,VectorDraw web library (javascript)就可以运行在任何支持canvas标签和Javascript的主流浏览器(Chrome, Firefox, Safari, Opera, Dolphin, Boat等等)中。
【VectorDraw web library (javascript)最新版下载】
一. 从一个点选择实体(提供四种方法)
问:如何从单个点选择锁定/未锁定图层中的实体?
答:在本文中,我们将使用四种方法从我们使用getUserPoint()(这是pt)获得的点中选择可能处于锁定或未锁定层中的实体,如:
gPoint pt = vdScrollableControl1.BaseControl.ActiveDocument.ActionUtility.getUserPoint() as gPoint; and for the Selection Set : vdSelection selectionSet = null; selectionSet = vdScrollableControl1.BaseControl.ActiveDocument.Selections.FindName(name); if (selectionSet == null) { selectionSet = vdScrollableControl1.BaseControl.ActiveDocument.Selections.Add(name); } gPoint p1 = m_ActiveDoc.World2PixelMatrix.Transform(pt as gPoint);
方法1:使用RenderSelect.SelectingMode.SingleEntitiyPoint进行选择
这将获得最顶层的实体。如果此实体位于锁定图层中,则返回的selectionSet将为空
// Selection with RenderSelect.SelectingMode.SingleEntitiyPoint gPoints points = new gPoints(); selectSet.RemoveAll(); points.Add(pt); selectSet.Select(RenderSelect.SelectingMode.SingleEntitiyPoint, points); if (selectSet.Count > 0) { foreach (vdFigure fig in selectSet) { MessageBox.Show("Found figure with Handle " + fig.HandleId.ToString() + " in Layer: " + fig.Layer.Name + " which is locked: " + fig.Layer.Lock.ToString(), "[Select with SingleEntitiyPoint]"); } } else { MessageBox.Show("No object selected","[Select with SingleEntitiyPoint]"); }
方法2:使用GetEntityFromPoint选择选择
即使此实体位于锁定层中,也将获得最顶层实体。
// Selection with GetEntityFromPoint Point location1 = new Point((int)p1.x, (int)p1.y); vdFigure fig2 = m_ActiveDoc.ActiveLayOut.GetEntityFromPoint(location1, m_ActiveDoc.ActiveLayOut.Render.GlobalProperties.PickSize, false); if (fig2 != null) { MessageBox.Show("Found figure with Handle: " + fig2.HandleId.ToString() + " in Layer: " + fig2.Layer.Name + " which is locked: " + fig2.Layer.Lock.ToString(),"[Select with GetEntityFromPoint]" ); } else { MessageBox.Show("No object selected", "[Select with GetEntityFromPoint]"); }
方法3:使用RenderSelect.SelectingMode.CrossingWindowRectangle和光标的PickSize进行选择
这将获得当前点+ picksize中的所有实体,但不会获取锁定图层中的实体
// Selection with RenderSelect.SelectingMode.CrossingWindowRectangle and the cursors PickSize selectSet.RemoveAll(); gPoints points2 = new gPoints(); int size = m_ActiveDoc.ActiveLayOut.Render.GlobalProperties.PickSize; Point location2 = new Point((int)p1.x-size/2, (int)p1.y-size/2); Point location3 = new Point((int)p1.x+size/2, (int)p1.y+size/2); points2.Add(m_ActiveDoc.ActiveLayOut.Render.Pixel2View(location2)); points2.Add(m_ActiveDoc.ActiveLayOut.Render.Pixel2View(location3)); selectSet.Select(RenderSelect.SelectingMode.CrossingWindowRectangle, points2); if (selectSet.Count > 0) { foreach (vdFigure fig in selectSet) { MessageBox.Show("Found figure with Handle " + fig.HandleId.ToString() + " in Layer: " + fig.Layer.Name + " which is locked: " + fig.Layer.Lock.ToString(), "[Select with CrossingWindowRectangle & PickSize]"); } } else { MessageBox.Show("No object selected", "[Select with CrossingWindowRectangle & PickSize]"); }
方法4:使用Select3D和光标的PickSize选择
这将获得当前点中的所有实体+ picksize甚至锁定图层中的实体
注意:Select3d方法不适用于Handle属性大于UInt的实体(32位)无符号整数)。
// Selection using Select3D and cursor's picksize Point location4 = new Point((int)p1.x , (int)p1.y ); vdEntities ents = m_ActiveDoc.Select3d(location4, m_ActiveDoc.ActiveLayOut.Render.GlobalProperties.PickSize); if (ents.Count > 0) { foreach (vdFigure fig in ents) { MessageBox.Show("Found figure with Handle " + fig.HandleId.ToString() + " in Layer: " + fig.Layer.Name + " which is locked: " + fig.Layer.Lock.ToString(), "[Select with Select3d & PickSize]"); } } else { MessageBox.Show("No object selected", "[Select with Select3d & PickSize]"); }
二. 在打印期间,DrawAfter事件使用render.PrinterMode PRINT_PRINTER多次触发
问:在C#中使用vdProControl并在打印期间使用render.PrinterMode = PRINT_PRINTER多次触发DrawAfter事件?
答:根据打印机及其分辨率,VDF将纸张分割成区域,以便可以在大型打印机中打印,这是因为图纸可能包含大尺寸位图,或者只能打印为位图(如3D渲染模式)。VDF 6中的渲染在版本5中发生了很大变化,这就是您遇到问题的原因。代码应该写成不同的代码:
如果你使用PRINT_PRINTER,那么你应该绘制你喜欢它们是绘图单位中的实际对象的对象,例如:
if (render.PrinterMode == VDrawI5.VdConstPrintMode.PRINT_PRINTER) { VDrawI5.vdPrint printer = vdProControl.ActiveDocument.Printer; double[] rect = printer.PrintWindow as double[]; double[] bottomLeft = new double[] { rect[0],rect[1] }; double[] topRight = new double[] { rect[2], rect[3] }; render.Select_Pen(VDrawI5.VdConstPen.VdPenSolid, 1, 0); render.PushMatrix(); render.SelectWorldMatrix(); render.Drawline(bottomLeft[0], bottomLeft[1], 0, topRight[0], topRight[1], 0, 0); render.Drawline(topRight[0], bottomLeft[1], 0, bottomLeft[0], topRight[1], 0, 0); render.Drawcircle((bottomLeft[0] + topRight[0]) / 2, (bottomLeft[1] + topRight[1]) / 2, 0, (-bottomLeft[1] + topRight[1]) / 2); render.PopMatrix(); }
if {}内的代码将运行4次(或者更多地取决于打印机/纸张/分辨率),并且只有部分线条/圆圈将在每个“区域”中呈现并绘制你喜欢的内容。
如果你使用PRINT_PRINTER_PAPER,那么你应该像你一样使用代码,这里的问题是你设置笔(颜色,类型,宽度),如:
if (render.PrinterMode == VDrawI5.VdConstPrintMode.PRINT_PRINTER_PAPER) { Console.WriteLine(render.PrinterMode.ToString()); render.Select_Pen(VDrawI5.VdConstPen.VdPenSolid, 1, 0); double[] bottomLeft = new double[3]; double[] topRight = new double[3]; int left = 0, top = 0, right = 0, bottom = 0; render.GetWindowExt(ref left, ref top, ref right, ref bottom); render.PixelToView(left, bottom, ref bottomLeft[0], ref bottomLeft[1]); render.PixelToView(right, top, ref topRight[0], ref topRight[1]); render.Drawline(bottomLeft[0], bottomLeft[1], 0, topRight[0], topRight[1], 0, 0); render.Drawline(topRight[0], bottomLeft[1], 0, bottomLeft[0], topRight[1], 0, 0); render.Drawcircle((bottomLeft[0] + topRight[0]) / 2, (bottomLeft[1] + topRight[1]) / 2, 0, (-bottomLeft[1] + topRight[1]) / 2); }
这取决于你在打印输出时要绘制的内容,你应该遵循哪种方法。
你也可以使用VDF .Net库的Render和DrawAfter事件,如(在Form_Load中):
VectorDraw.Professional.vdObjects.vdDocument doc = vdProControl.ActiveDocument.WrapperObject as VectorDraw.Professional.vdObjects.vdDocument; doc.OnDrawAfter += new VectorDraw.Professional.vdObjects.vdDocument.DrawAfterEventHandler(doc_OnDrawAfter); and use the void doc_OnDrawAfter(object sender, VectorDraw.Render.vdRender render) { //Do your things here }
编写代码以在printout中绘制额外的东西。在这种情况下,你将不得不在C#项目中添加额外的引用,如VectorDraw.Render,VectorDraw.Geometry,VectorDraw.Serialize和VectorDraw.Generics
未完待续......
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