VDF常见问题整理(八):如何排除GroundSurface对象的三角形区域?
VectorDraw Developer Framework(VDF)是一个用于应用程序可视化的图形引擎库。有了VDF提供的功能,您可以轻松地创建、编辑、管理、输出、输入和打印2D和3D图形文件。
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问:
如何排除GroundSurface对象的三角形区域?
答:
在6022中添加了新方法VectorDraw.Geometry.Delaunay.Triangulate和GetSliceRegionPoints of gPoints。
public static gTriangles Triangulate(gPoints points,ushort precision)
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使用Delaunay算法对给定点进行三角测量。
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要点:输入样本点进行三角测量。
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precision:传递点的小数精度。
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返回:gTriangles集合。
gPoints GetSliceRegionPoints(vdArray
返回SliceRegions中所有点的集合,区域之间的所有交叉点以及区域段与此Triangle集合之间的所有交集。
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SliceRegions:区域集合。
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precision:传递点的小数精度。
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返回属于在此集合的三角形上投影的SliceRegions的所有点的集合。
从三角测量中排除区域的示例
//create an array of points that represent a mountain gPoints pts = new gPoints(); //add points from a 16 segments divided circle with radius 10 and elevation 50 pts += Globals.GetArcSamplePoints(16, 10, 0.0, Globals.VD_TWOPI, 50); //add points from a 32 segments divided circle with radius 20 and elevation 40 pts += Globals.GetArcSamplePoints(32, 20, 0.0, Globals.VD_TWOPI,40); //add points from a 48 segments divided circle with radius 30 and elevation 30 pts += Globals.GetArcSamplePoints(48, 30, 0.0, Globals.VD_TWOPI,30); //add points from a 64 segments divided circle with radius 40 and elevation 20 pts += Globals.GetArcSamplePoints(64, 40, 0.0, Globals.VD_TWOPI,20); //add points from a 78 segments divided circle with radius 50 and elevation 10 pts += Globals.GetArcSamplePoints(78, 50, 0.0, Globals.VD_TWOPI,10); //add a point at the top of the mountain. pts += new gPoint(0, 0, 60); //create an array of points that defines a region that will not contains triangles inside gPoints SliceRegionInside = new gPoints(new gPoint[] { new gPoint(-18, 3), new gPoint(-18, 18), new gPoint(-3, 18), new gPoint(-3, 3), new gPoint(-18, 3) }); //create an array of points that defines a region that will not contains triangles outside it. gPoints SliceRegionOutside = new gPoints(new gPoint[] { new gPoint(-35, -35), new gPoint(-35, 35), new gPoint(35, 35), new gPoint(35, -35), new gPoint(-35, -35) }); //add all the regions into a collection vdArray SliceRegions = new vdArray(new gPoints[] { SliceRegionInside, SliceRegionOutside }); ushort percision = 8; //calculate the result triangles using decimal precision 8 for passed points. gTriangles newtriangles = Delaunay.Triangulate(pts, percision); //calculate all intersection points between SliceRegions and triangles. //Z values of intersections are projected on triangles collection. gPoints intPts = newtriangles.GetSliceRegionPoints(SliceRegions, percision); //re-calculate the triangles using the basic input points and the calculated intersections. newtriangles = Delaunay.Triangulate(pts + intPts, percision); //remove the triangles according to region usage. gTriangles RemovedInsideTriangles = newtriangles.RemoveInsideTriangles(SliceRegionInside); gTriangles RemovedOutsideTriangles = newtriangles.RemoveOutsideTriangles(SliceRegionOutside); //create a new ground sourface with the calculating triangles. vdGroundSurface gf = new vdGroundSurface(); gf.SetUnRegisterDocument(doc); gf.setDocumentDefaults(); gf.Points = pts; gf.SelectUserTriangles(newtriangles); gf.DispMode = vdGroundSurface.DisplayMode.Triangle; doc.Model.Entities.AddItem(gf); doc.CommandAction.Zoom("e", null, null);